Thursday, December 31, 2020

Call of Juarez: Gunslinger

Call of Juarez: Gunslinger, selected at random was a pretty good play.  It's a bit of a dated old west shooter/cliché story down to the Indian that acknowledges him as an equal, Silas Greaves leaves a bloody trail of vengeance hunting for the people who killed his brothers.

It's told in a somewhat comic book fashion narrated at a bar, and they play around with that -- like sending you through a bad route, then having the narrator say "but it would have been foolish for me to go that way ..." and then rewinding the action back.

It gets a little wacky towards the end, which I kind of attribute to the narrator getting drunk - which upon contemplation is a really smart idea that I love.

Flower

Flower was an impulse-buy because of both the extremely high praise it received and it's $2 (on sale) price tag.  9.5 and 10's as reviewer scores they say things like "An experience as unique as it is enthralling".

What it is, I find somewhat less ...

You play as the wind, that plucks a petal from a flower -- and with that petal you fly around clumsily picking up other flowers, which make your flower mass bigger and once you gobble up most of the flowers in the level "discover" another flower, which effectively will be the next level for you to fly around.   The world doesn't actually fill with flowers as you might imagine, you are collecting them in order for the grass to grow.

Visually stunning?  no.  Pretty?  ehhhhhhhh.  Fun to control the wind?  hmmmmm.  Recommended?  Well ... can you get it for $2?


Return of the Obra Dinn

Return of the Obra Dinn was a refreshing new stylized (1-bit monochromatic) game unlike any I have played before.

You are an investigator looking over a ship and using the clues from moment-in-time scenes to deduce the names and fates of the 60 passengers on a ship in the early 1900's.  The sequence of events jumps around in chapters and each section gives you their staged scenes in reverse, so it takes at least a couple watches to get the gist of the story.

It was a big wonderfully fantastic logic puzzle with murderous sea creatures and mutinous crewmen.  My only complaint was the difficulty I had in navigating to replay certain scenes to try and gleen further clues, which actually had me give up on figuring out everything - but the story was interesting enough that I read along with the solutions to try and understand it all.


Tuesday, December 29, 2020

Cyberpunk 2077

I suppose I am done with Cyberpunk 2077 ... 

I didn't suffer the pains older console users faced, this game looked beautiful initially.  The opening sequences were great, they painted a wonderfully dystopian and oppressive society -- so what went wrong?

It was a death of 1000 cuts.  This was not a triple-A title, recent games have set the bar way too high for that.  Honestly, not an A at all really - almost every aspect of the game lacked some necessary refinement, whether it was stupid AI, geometry glitches or weird standing motorcycle rides with our bare asses hanging out in a t-pose.  

The game had potential.  There were missions that were fun, but all in all I felt it needed to be put down and me out of my misery so I powered through the main story-line not really investing too much consideration into the main storyline choices.  In the end [spoiler btw] I ended up giving my body over to Johnny because I just .. didn't ... care.  Then I was forced to play one final 15 minute mission where a neighbor kid drives me to the bus stop while I brood.  Weeeak.   So weak.  I want to go and watch the other ending choices now just to see if they are this lame and tedious.


Saturday, December 5, 2020

Assassin's Creed - Valhalla

In the latest Assassin's Creed game, Valhalla - you play as the viking Eivor during the conquests of England.

The engine of this game is such a great vehicle for storytelling, and the bar has been set so high recently with some A+ titles out there that I was really looking forward to this.  

There are elements of it that are fantastic.  The feeling when you are crouch running with some pounding drums and chanting as background while raiding a monastery with your war party are incredible.   The story is fairly well done and you have a sense of uniting the kingdoms that you have aided as allies to come to your aid in the final mission (ala Mass Effect).

Where it falls short is in two areas in my opinion.  First - like all AC games, there is a point of "over-powered" you can reach that really replaces excitement with a bunch of button mashing.  I could have soloed the final fort, and would have preferred it to risking any of my companions.

Second, it lacks that bit of spit and polish that we've come to expect on A+ titles: shopkeeper inventory that makes sense, a ton of minor frustrating bugs like treasure items showing on the map that have already been retrieved, or NPCs with bizarre behaviors.

The one other point of interesting note was that you can choose to play either as Male or Female, and they left all of the potential "romantic interests" in for either gender you choose.  There were two options presented to me in the form of a quest that ended up being some sort of ride out to check on the livestock or something, and I remember being a little disappointed - like I was tricked into a mission.  I never pursued any of the romantic choices with either partner so I'm wondering if the game assessed my sexuality - as 5(!?) males came onto me on subsequent missions in not-so-subtle ways.  Typically the response options were very blunt too -- "Aww yeah" vs. "I just think of you as a friend", so when I was finally presented with a third option that was effectively ignoring the awkward situation - I chose it.  When I finished that mission, he pulled me aside and kissed me.  

Uhhh ... awkward.  Okay.  

I'm not sure why every RPG game feels like they need to put in a little bow-chicka-bow-bow ... and the way they did it was just weird and uncomfortable.  Stuff like this if included at all should be hidden deep in dialogue trees with at least some specific navigation, sought after instead rather than trying to be avoided.


Monday, November 9, 2020

Doctor Who: The Adventure Games

Doctor Who: The Adventure Games is no longer available on Steam, apparently their BBC license ran out in 2017 and it was pulled.

The game is a series of episodes with you playing both as the Doctor (Matt Smith version) and Amy Pond.  They do a great job in playing out mechanically very similar to an episode, but have attempted to gamify things - sending Amy off to collect a few parts that he needs to complete the electro-doohickie while dodging cybermen.   

There are 5 episodes total, I love the universe, I'm sure I will probably at some point play them all - but it did start to feel a little bland after the first few episodes.  Sneak around and fetch quests.

Sunday, November 8, 2020

Call of Cthulhu

Call of Cthulhu is a puzzle/horror story game that has you playing as a detective in a seaside town investigating the murders of a family.   As it is a story-game, it is very linear in telling - and you are lead to an inevitable two endings with a possible additional two depending on your choices along the way.  

There weren't a lot of jump scares, it was more of a fever dream and a hunt for hot spots to reveal more of the story.  I'm not an Lovecraft-aficionado - but the story did seem well steeped in his universe.  The voice acting and animation are well done, it is an enjoyable storybook ride, though one "hunted" level almost made me quit playing because it didn't give you any clue which of the 12 display knives I should be using, so it became a trial and error, die and reload.

Two things that I really liked about it.  First, It did not allow you to consume every dialog option with an NPC, which makes you consider a little more carefully.  But second, and some of my favorite parts in the game, were when the main character was having an "episode" and going a bit crazy.   

Saturday, November 7, 2020

Phasmophobia

Phasmophobia is an early access game that recently became the new hotness for everyone to play.  I don't typically enjoy scary games, especially ones where you can't turn around and club your pursuer in the head.  So knowing this, and the fact that it's a co-op game, I enlisted a couple friends to come help me through.

I confess it was both great and not so much -- great in that I had safety in the comraderie, dying is more fun amongst friends it seems.  Not so great in that it was hard to embrace the true character of the game and not try to "summon" the ghost to attack us.

This game plays like the middle of an amazing game.  If there was some motivation to the investigation, a body/a desecrated site/a trail of sparkly dust to set you on your path -- that is then paired with what you do at the end of the investigation.  Phasmophobia drops the ball at the end in that your goal is merely to discover the type of creature you are hunting.  I wanted to acknowledge that it was a banshee, but salt the gravesite to banish it or whatever.  Supernatural style.

 

The Bridge

The Bridge is a physics puzzle game that is probably more suited for playing on your phone in concept.  Each level introduces a new obstacle to overcome that you must navigate your way past being able to both walk and rotate the world.

The art style is actually pretty interesting, your character is a pencil sketch and you are able to run time backwards to do things a different way or start a rotation/move earlier, so it leaves an erased person ghost if you get somewhere you have to backup from.

This game seems to be about finding that Eureka-type moment.  Because before you see it - it is frustrating, after you see it - it's simple a matter of execution.  Could have probably held my interest if the levels were more interesting and reactive rather than just Escher'ish.  If that's a word.

Lord of the Rings: War in the North

Lord of the Rings: War in the North was a well made game, in a lot of aspects.  You play as one of a group of three adventurers, the archetypes you would expect: dwarf warrior, elven mage, dúnedain ranger.  You can also change between these characters if you quit to the main screen.

I kept with the dwarven warrior the entire time and just enjoyed the story playthrough, playing the whole thing.  Combat is simplistic and fairly repetitive button mashing as a warrior, but sprinkled in with bits of "critical hit" slow-mo to make you feel extra awesome.  

The voice acting and the story are top notch.  The way they interwove this story with events in the main story gave it a sense of urgency and a scope beyond the game which was arguably kind of short and very on rails.

Monday, November 2, 2020

S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl was one of those on my list that has a couple entries (Clear Sky, Shadow of Chernobyl, Call of Pripyat) -- so I had to do a little bit of research what I was even to play. Shadow of Chernobyl is the original, and the follow-ups are Call of Pripyat then Clear Sky, which although standalone should be considered DLC. 

It is a post-apocalyptic parallel world where there was a second disaster at Chernobyl that created dimensional rifts and "things from beyond".

It was in watching these video's that I stumbled across one made just recently entitled "Is S.T.A.L.K.E.R.: Shadow of Chernobyl worth playing today?". I think there are a lot of things going for this game that was made in 2007, but there is a healthy amount of mods you need to install to even make it playable, so with S.T.A.L.K.E.R. 2 releasing soon, I'm going to put this one in the pass-for-now pile and just look forward to it's big brother later next year.

Sunday, November 1, 2020

The Void

The Void might be a better game than I'm giving it credit for, I just can't bear to play it any longer.

An interesting concept, you have died and are in a limbo where the color is slowly draining from you, and are on a quest to gather and maintain a color garden through meeting a series of ladies who are are in control of their connected areas.

The areas are fairly sparse and ... lonely?, as is the atmosphere.  Even though graphically it looks like it should be played on a PS2, the main failing (and reason I wouldn't play further into the story) is the ... slow ... walking ... everywhere.   I'm not sure what the save game mechanics were, but after dying I was sent back to the starting area and the idea of spending another 15 minutes walking back was too much.

Apparently people rave about the story though.  Maybe I should watch a "let's play"...


Shelter

Shelter was an experience game.

You play as a mother badger with 5 cubs that you must escort through treacherous environments while keeping them well fed.

Cub #1 died in the second area when I didn't realize they all had to stay within the light circle I generated.

Cub #2 died to an eagle swoop

Cub #3 drowned when travelling upstream

Cub #4 eagle again after being forced to run from fire

Mama on last open stretch to the final shelter, leaving cub #5 to start the cycle anew.

Was not a bad game but not that fun.  I wasn't emotionally connected to the children the way I thought I would be.

Saturday, October 31, 2020

Rise of the Tomb Raider

Rise of the Tomb Raider is another "good" game in the franchise as it explores Lara's earlier years.

It has all of the typical things you could expect from games in the genre, gear that is upgradeable with animals and supplies you hunt, pathways that unlock exploration, hidden tombs, this is like the 15th game -- they've figured out a few things by this point.  When you are running for your life dodging falling rocks to make a flying leap across a chasm and the game gives you that little bit of slo-mo and camera circle to make you feel awesome for going for it.  Level design is top notch.

But they don't use this wonderful engine to tell a compelling story.  It's the typical lone archeologist vs. "the organization" chock full of militia goons.  We are supposed to feel the sympathy for Lara trying to follow in her fathers footsteps, finishing his life's work - but with that story being told somewhat in parallel, I was going through the motions of things before I knew or cared why.


Friday, October 30, 2020

Steam Halloween Sale


Like Sisyphus, the boulder has run downhill again.  Not all the way down.  Perhaps this is more of a Paula Abdul, two steps forward - three steps back.  This is the crux of the love/hate relationship I have with Steam and the reason to start up this website project again to try and clear out what I won't get to without the inspiration.

Steam Halloween Sale!

I didn't look long through upcoming games, I just looked through the ones that were already on my wish list and on super sale:

  • Call of Cthulhu
  • Heavy Rain
  • Detroit Become Human
  • Beyond: Two Souls
(I'm still working on #59 of 99, but this bumps us up to 103) 

Wednesday, October 28, 2020

Jazzpunk: Director's Cut

Jazzpunk: Director's Cut (28/100) is a bizarre little art piece of a game.  You are sent on mind bending Easter egg laden detective adventures fraught full of puns.

This is the kind of game you play in the same way you will stand in a t-shirt shop and read every design.  There is some clever little goofiness, worth a couple hours.


Tuesday, October 27, 2020

Marvel Heroes Omega

One thing I haven't been doing is logging the games that I'm just noping out of.   There are some games on Steam that are accidently or automatically added to your account and I think this was one of them.  35/101 Marvel Heroes Omega doesn't even have a store page in Steam -- it's a free to play (presumably in-game purchases) PS4 game.

Graphically unremarkable button masher with the opportunity for a bunch of recycled super-hero quips and tropes?  MMmmmmhmmm .. first of all no, second -- all servers have been offline since November 2017.






Lone Survivor - The Director's Cut

Lone Survivor is a pixel-art point and click survival horror game.  There are no jump scares, it's about managing your food, stamina and sanity as you try to make it out of the city while dodging (or destroying) the shambling undead.   

In a sentence - a key finding puzzle game with annoying obstacles (zombies) that has you cutting open a skin flaps with scissors.

The mapping system was tough to figure out, I oftentimes found myself turned around and had to repeatedly check the map for my directions.  Being that I never got off the apartment floor I started on, it should not have been that tough.

There is also the elephant in the room about a pixel art based horror game that needs to be mentioned.  There was a room I walked in that was supposed to be a bathroom covered in blood and gore.  I had no idea what room it even was really except for it saying "examine bathtub" with the feedback "oh the horror of what must have happened here" (paraphrasing).  On a "oh the horror" scale, I'd give this a 2 for the couple hours I played.  


Broken Age

Broken Age (10/103) is a point and click adventure made by DoubleFine that tells two seemingly disconnected stories.

The first is about the space boy, Shay, who couldn't grow up.  Coddled by a "mom" spaceship, this young adult is impossibly bored fake hero missions like rescuing crochet creatures from an avalanche of ice-cream, and eventually sees through the farce.

The second is about a girl, Vella, who is one of a few offerings to be sacrificed to an ancient god named Mog Chothra at the Maiden's Feast but ends up breaking free and destroying it.

Spoilers, the ancient god(s) are actually the spaceships and the entire enterprise is being controlled by a super-race that are harvesting girls for their DNA because they have over purified their own genetically.  Shay is one of many of these that go to collect the young girls, the illusion of travelling in space and rescuing colonists is maintained so these harvesters don't "go native".

Pretty fun for a point and click, but it did have those moments of linear path blocking.  I missed a peach I was supposed to pick off a tree and ended up walking around trying stupid combinations everywhere else even though I knew a peach was the answer.

Sunday, October 25, 2020

Sir, You Are Being Hunted

Sir, You Are Being Hunted was a game that seems like a fun idea, but didn't deliver in the few hours I put into it. 

You play as someone who ... crashlanded? anyways, you need to gather 15 parts for your ship to get it working again, while aristocratic hunting robots patrol the grounds.

There was no introductory level or tutorial, just the school of hard knocks in learning how to distract robots and what things were edible.  They make allusions to weapons you can find, but I never noticed any so most of the time I played was creeping around slowly --- setting up an alarm clock on a 60 second timer, then positioning myself to a dash and grab.

There is also an annoying amount of "junk" inventory with no way to sell it.  90% of the items end up being junk - and yet there is a "take all" button. 



Tuesday, October 20, 2020

The Ball

The Ball (3/117) seems like a senior thesis made game.  The mechanics are that you have a gun that can both attract and repel a ball, and do this in order to traverse terrain and click buttons to move on to further areas ala Portal test.

Simple physics puzzles, no incentive to play.

Resident Evil 7 Biohazard

Resident Evil 7 Biohazard was random 65/110 and knocks a couple earlier editions off the list.  I confess this one made me skip a night playing, I wasn't feeling up to it.  I don't enjoy scary games, fear of jump scares makes me slow walk them in a crouch typically.

I forced myself to play for a few hours tonight, enough to get a feel for the game at least.   The menace this time is a hillbilly family that has been making their own zombies, referring to something/someone as giving "the gift".  Apparently this gift is immortality and cannibalism, and you definitely have it since your hand cut off with a chainsaw -- then was stapled back on and you can still use it.

Interaction was similar to Remothered, being hunted while I wandered a house looking for keys and such, making it to a place teeming with gangly oil slick type zombies in some narrow corridors.   In typical Resident Evil fashion there is always just a too few bullets, but it also felt like killing zombies was a health bar related thing and not a skilled headshot other than causing more damage as a headshot.

With oil slick zombies - you can't really tell how much you've damaged them either...


Monday, October 19, 2020

Game of Thrones

Random 25/112 has us playing Game of Thrones, released 2012 by Cyanide Studios.  It's a single player action RPG where you play as a member of the Black Watch.  This might have been made in 2012, but it is graphically older - photographic textures mapped and stretched over clumsy polygons.

It does not follow anything of the book stories, and is instead a precursor to the tales.  It does contain references to some book/series characters, Mormont is Captain of the Watch with Master Aemmon.  I didn't play too far into it to see where else it takes you. 

The combat was pretty clunky for what I did of it, and I likely won't play more - I am intrigued at how GoT'ish the story will be, after all - it does start out with you beheading someone who was apparently your friend.  It didn't work for me, it painted your character as an emotionless ass - and I'm not prepared to suffer the janky old game mechanics and graphics for this kind of edgy.

Plus going by what we know of GoT the series, even if the game is great, there is high chance the very last bit of it will suck so bad you'll end up hating the entire thing.

To be fair - I have played less than an hour total, but I'm not feeling compelled to play more.  I want to get current with my list and there are better titles to spend time with, I'm ready to roll random again!



Sunday, October 18, 2020

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ - that's the actual number of trademarks in the Steam store.  

I knew I was going to love this game, I had heard nothing but fantastic things about the original KOTOR and I'm crazy for the universe.  I think it was the fear of dumping 80-100 hours into it that kept me from every firing it up, and a good one to have on this random selection to force me to finally play.

The bad news, I could not get the mouse to send any click and got stuck inside the game unable to quit because it wouldn't let me save and took over screen rendering to a point where you couldn't even force quit it.  I had to start rebooting for it to be quit out of by the system, it was a horrible puzzle game with no winner.  I don't want to start it again for fear of it still not recognizing my mouse.  Old game is old I guess ... 

Maybe next one ... 


Saturday, October 17, 2020

Thirty Flights of Loving

Thirty Flights of Loving (101/119) is a very quick play, a simple little art piece - stylized look.  A simple story of a heist gone wrong is made an interesting play through because of the order in which the events are revealed.

It makes the game play feel a bit like a drug trip as you will blink out and into significant events completely changing pace, as one of which is frantically pushing a shot up companion in a luggage cart through the airport.

15 minute play through, artistic first person short story.



Mad Max

Typically a game based on a movie has the arduous task of retelling the tale, but Mad Max picks up at the end of the movie - you're known as "the guy who killed the bad guy" in an open world post-apocalyptic car wars type battlefield. 

The world is divided into areas with factions and similar missions in each zone, and not unlike Far Cry or Assassin's Creed or 100 other games in this genre - you gain favor by destroying depots and taking down negative propaganda, reclaiming territory, getting better gear and reclaiming more territory. 

I am having fun playing it, I'm leaving it installed -- I might keep going with it after this exercise, but I'm not compelled to play more.


Friday, October 16, 2020

Divinity II: Developer's Cut

Divinity II: Developer's Cut is an old game, older than Divinity Original Sin I or II.  Games that they are known for, and Baldurs Gate 3 which people seem to be very happy that Larian Studios made.

So this is one of the games that "came before" - and it plays as much.  A great vehicle with which to probably tell an epic story.  I feel like this version anticipates a bit of nostalgia because it is the "developers version", same game with a console - a computer arch you can pop open at any point and turn into a dragon.  Literally.

If I loved the world, this would be a great way to re-explore old haunts - but it just feels like a semi-klunky game from yesteryear.  It got my attention for 3 hours.