Saturday, October 31, 2020

Rise of the Tomb Raider

Rise of the Tomb Raider is another "good" game in the franchise as it explores Lara's earlier years.

It has all of the typical things you could expect from games in the genre, gear that is upgradeable with animals and supplies you hunt, pathways that unlock exploration, hidden tombs, this is like the 15th game -- they've figured out a few things by this point.  When you are running for your life dodging falling rocks to make a flying leap across a chasm and the game gives you that little bit of slo-mo and camera circle to make you feel awesome for going for it.  Level design is top notch.

But they don't use this wonderful engine to tell a compelling story.  It's the typical lone archeologist vs. "the organization" chock full of militia goons.  We are supposed to feel the sympathy for Lara trying to follow in her fathers footsteps, finishing his life's work - but with that story being told somewhat in parallel, I was going through the motions of things before I knew or cared why.


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