Things go a bit haywire when you sneak into the residence after hours and find a dessicated corpse being tended to by a naked old man holding a sickle and ranting about how he needs his pills and can't sleep. Wait wut?
The game at this point becomes a sneak through the house while being hunted by a psycho on various fetch quests unravelling the story.
As a mechanic it is not enough to carry a whole game for me. It wasn't obvious enough what was red herring and what (and why) a plunger would be retrieved from the kitchen pantry. Just an excuse to get lost while the game mechanic of someone hunting you could be flexed.
I gave it a couple hours and gave up and watched a Let's Play to get the story. It was a story that had to explain itself at the end, and even then made me looking at it squinty-eyed to try and make it make sense. Maybe the sequel will offer more?
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