Sunday, November 8, 2020

Call of Cthulhu

Call of Cthulhu is a puzzle/horror story game that has you playing as a detective in a seaside town investigating the murders of a family.   As it is a story-game, it is very linear in telling - and you are lead to an inevitable two endings with a possible additional two depending on your choices along the way.  

There weren't a lot of jump scares, it was more of a fever dream and a hunt for hot spots to reveal more of the story.  I'm not an Lovecraft-aficionado - but the story did seem well steeped in his universe.  The voice acting and animation are well done, it is an enjoyable storybook ride, though one "hunted" level almost made me quit playing because it didn't give you any clue which of the 12 display knives I should be using, so it became a trial and error, die and reload.

Two things that I really liked about it.  First, It did not allow you to consume every dialog option with an NPC, which makes you consider a little more carefully.  But second, and some of my favorite parts in the game, were when the main character was having an "episode" and going a bit crazy.   

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