Saturday, October 31, 2020
Rise of the Tomb Raider
Friday, October 30, 2020
Steam Halloween Sale
Like Sisyphus, the boulder has run downhill again. Not all the way down. Perhaps this is more of a Paula Abdul, two steps forward - three steps back. This is the crux of the love/hate relationship I have with Steam and the reason to start up this website project again to try and clear out what I won't get to without the inspiration.
Steam Halloween Sale!
I didn't look long through upcoming games, I just looked through the ones that were already on my wish list and on super sale:
- Call of Cthulhu
- Heavy Rain
- Detroit Become Human
- Beyond: Two Souls
Wednesday, October 28, 2020
Jazzpunk: Director's Cut
Jazzpunk: Director's Cut (28/100) is a bizarre little art piece of a game. You are sent on mind bending Easter egg laden detective adventures fraught full of puns.
This is the kind of game you play in the same way you will stand in a t-shirt shop and read every design. There is some clever little goofiness, worth a couple hours.
Tuesday, October 27, 2020
Marvel Heroes Omega
Graphically unremarkable button masher with the opportunity for a bunch of recycled super-hero quips and tropes? MMmmmmhmmm .. first of all no, second -- all servers have been offline since November 2017.
Lone Survivor - The Director's Cut
In a sentence - a key finding puzzle game with annoying obstacles (zombies) that has you cutting open a skin flaps with scissors.
The mapping system was tough to figure out, I oftentimes found myself turned around and had to repeatedly check the map for my directions. Being that I never got off the apartment floor I started on, it should not have been that tough.
There is also the elephant in the room about a pixel art based horror game that needs to be mentioned. There was a room I walked in that was supposed to be a bathroom covered in blood and gore. I had no idea what room it even was really except for it saying "examine bathtub" with the feedback "oh the horror of what must have happened here" (paraphrasing). On a "oh the horror" scale, I'd give this a 2 for the couple hours I played.
Broken Age
The first is about the space boy, Shay, who couldn't grow up. Coddled by a "mom" spaceship, this young adult is impossibly bored fake hero missions like rescuing crochet creatures from an avalanche of ice-cream, and eventually sees through the farce.
The second is about a girl, Vella, who is one of a few offerings to be sacrificed to an ancient god named Mog Chothra at the Maiden's Feast but ends up breaking free and destroying it.
Spoilers, the ancient god(s) are actually the spaceships and the entire enterprise is being controlled by a super-race that are harvesting girls for their DNA because they have over purified their own genetically. Shay is one of many of these that go to collect the young girls, the illusion of travelling in space and rescuing colonists is maintained so these harvesters don't "go native".
Pretty fun for a point and click, but it did have those moments of linear path blocking. I missed a peach I was supposed to pick off a tree and ended up walking around trying stupid combinations everywhere else even though I knew a peach was the answer.
Sunday, October 25, 2020
Sir, You Are Being Hunted
You play as someone who ... crashlanded? anyways, you need to gather 15 parts for your ship to get it working again, while aristocratic hunting robots patrol the grounds.
There was no introductory level or tutorial, just the school of hard knocks in learning how to distract robots and what things were edible. They make allusions to weapons you can find, but I never noticed any so most of the time I played was creeping around slowly --- setting up an alarm clock on a 60 second timer, then positioning myself to a dash and grab.
There is also an annoying amount of "junk" inventory with no way to sell it. 90% of the items end up being junk - and yet there is a "take all" button.
Tuesday, October 20, 2020
Resident Evil 7 Biohazard
I forced myself to play for a few hours tonight, enough to get a feel for the game at least. The menace this time is a hillbilly family that has been making their own zombies, referring to something/someone as giving "the gift". Apparently this gift is immortality and cannibalism, and you definitely have it since your hand cut off with a chainsaw -- then was stapled back on and you can still use it.
Interaction was similar to Remothered, being hunted while I wandered a house looking for keys and such, making it to a place teeming with gangly oil slick type zombies in some narrow corridors. In typical Resident Evil fashion there is always just a too few bullets, but it also felt like killing zombies was a health bar related thing and not a skilled headshot other than causing more damage as a headshot.
With oil slick zombies - you can't really tell how much you've damaged them either...
Monday, October 19, 2020
Game of Thrones
It does not follow anything of the book stories, and is instead a precursor to the tales. It does contain references to some book/series characters, Mormont is Captain of the Watch with Master Aemmon. I didn't play too far into it to see where else it takes you.
The combat was pretty clunky for what I did of it, and I likely won't play more - I am intrigued at how GoT'ish the story will be, after all - it does start out with you beheading someone who was apparently your friend. It didn't work for me, it painted your character as an emotionless ass - and I'm not prepared to suffer the janky old game mechanics and graphics for this kind of edgy.
Plus going by what we know of GoT the series, even if the game is great, there is high chance the very last bit of it will suck so bad you'll end up hating the entire thing.
To be fair - I have played less than an hour total, but I'm not feeling compelled to play more. I want to get current with my list and there are better titles to spend time with, I'm ready to roll random again!
Sunday, October 18, 2020
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
Saturday, October 17, 2020
Thirty Flights of Loving
Mad Max
Friday, October 16, 2020
Divinity II: Developer's Cut
Tuesday, October 13, 2020
Battlefield: Bad Company™ 2
You Don't Know Jack
I play this game with a bit of nostalgia, I remember installing this from floppy disk at one point. Cookie was hilarious, this is a really well made and fun game show, they do an amazing job. Vol. 6 had errors, so I ended up installing Vol. 3.
Trying to play it again was a rough lesson in everything I've forgotten. The questions are dated, and even though I am of the generation it's been a while since REM lyrics were part of daily vernacular, let alone the Krebb cycle.
Monday, October 12, 2020
Octodad: Dadliest Catch
Dyscourse
The setting is a plane crash where you and five other survivors live or die based on the multiple point selections you make at various decision points. There is no real apparent intelligence to the decision in the selection - looking for food or working on your shelter, you only know by repeated play throughs which you really should be doing based on the result.
The art style is similar to South Park, mobile cutouts and simple click through dialog boxes.
Nothing in the story made me want to play it again though, I had to make Sophie's Choice a couple times based on what food I had - but there was no "oh my gosh" to compel me to feel like I needed to see any of the other optional outcomes.
Apparently the big Wow! they were going for in the game is that your individual choices make the story vary in massively different ways, so in order to 'get' the game, you need to play through it 3 or more times. Not going to happen here if the first play through is so bland ... I typed that ellipse and then felt a bit guilty. So for the sake of knowing I just did a second playthrough starting at Day 2.
Because I sacrificed myself for Jolene, my arm was bitten off - Jolene ended up dying anyways, and George who lived turned out to be an asshole and caused someone else to die. Different but not in an amazing way.
Novelty game. Designed for achievement hunters.
Pineview Drive
Pineview Drive is a game where you spend 30 days in a house uravelling a mystery of some sort. "No one has stayed in the house for 30 days and lived." I made it 3 ...
It's a dimly lit house that is trying to scare you, there are some camera tricks and some sort of sanity meter that should affect gameplay, but nothing seriously happened in the repeated times I wandered through the house in the dark. The game mechanic is to repeatedly search the same rooms every day for a new key to get a little further in the house, find a piece of paper where the narrator can contemplate how much closer he is to solving a riddle that I have no interest in.
Didn't grab my interest, after 2 hours my own sanity meter was spent. Done with it. I'm going to leave my game running like Jon Hamm in that one Black Mirror episode.
* There are not actually 156 individual games in the unplayed list, some of those span a few titles - Warhammer 40,000 has 5 versions, You Don't Know Jack has a bunch, etc. Until I investigate which I want to play in a game bundle I'm going to be leaving them all on the list.
Remothered: Tormented Fathers
Things go a bit haywire when you sneak into the residence after hours and find a dessicated corpse being tended to by a naked old man holding a sickle and ranting about how he needs his pills and can't sleep. Wait wut?
The game at this point becomes a sneak through the house while being hunted by a psycho on various fetch quests unravelling the story.
As a mechanic it is not enough to carry a whole game for me. It wasn't obvious enough what was red herring and what (and why) a plunger would be retrieved from the kitchen pantry. Just an excuse to get lost while the game mechanic of someone hunting you could be flexed.
I gave it a couple hours and gave up and watched a Let's Play to get the story. It was a story that had to explain itself at the end, and even then made me looking at it squinty-eyed to try and make it make sense. Maybe the sequel will offer more?
Star Wars Squadrons
Well it's come to my attention that the quantity of games to play is almost too daunting, so I'm firing up my backlog machine and looking to knock a few of these out of here, posting here was a nice way to catalog the experience as I look back. I should come up with a system though...
I recently played through the single player of Star Wars Squadrons. Even though *%!*$-*%!*$-you can't invalidate canon-*%!*$, I'm a glutton for all things Star Wars - you have me at the idea of flying an X-Wing. I have no experience with a flight sim though and quickly found myself overwhelmed with keeping track of the battle in 3 space and not getting lost looping around jousting a single target. The single player was a revenge story that had you waffling between elite squadrons on both sides, proving yourself mission to mission ...They kept thanking me for how amazing I was doing for the squad from mission to mission, but I was refueled and healed like 80000 times over the course of the campaign, I spammed "give me a recharge" immediately after getting a recharge more often than I would care to admit, I ran - I was certainly no hero. I felt a little undeserving.
I couldn't imagine playing online ... I knew the reality, even if the game wouldn't admit it.
Am I rating games? This one was rated "good" for what I played of it, I didn't attempt online obviously because I was such a hot mess of a pilot. If you like flight sims and love Star Wars, you just probably got the game of your life, not my thing though until I can take this ship into an open universe ...