Sunday, November 8, 2020
Call of Cthulhu
Saturday, November 7, 2020
Phasmophobia
I confess it was both great and not so much -- great in that I had safety in the comraderie, dying is more fun amongst friends it seems. Not so great in that it was hard to embrace the true character of the game and not try to "summon" the ghost to attack us.
This game plays like the middle of an amazing game. If there was some motivation to the investigation, a body/a desecrated site/a trail of sparkly dust to set you on your path -- that is then paired with what you do at the end of the investigation. Phasmophobia drops the ball at the end in that your goal is merely to discover the type of creature you are hunting. I wanted to acknowledge that it was a banshee, but salt the gravesite to banish it or whatever. Supernatural style.
The Bridge
The art style is actually pretty interesting, your character is a pencil sketch and you are able to run time backwards to do things a different way or start a rotation/move earlier, so it leaves an erased person ghost if you get somewhere you have to backup from.
This game seems to be about finding that Eureka-type moment. Because before you see it - it is frustrating, after you see it - it's simple a matter of execution. Could have probably held my interest if the levels were more interesting and reactive rather than just Escher'ish. If that's a word.
Lord of the Rings: War in the North
Monday, November 2, 2020
S.T.A.L.K.E.R.: Shadow of Chernobyl
Sunday, November 1, 2020
The Void
An interesting concept, you have died and are in a limbo where the color is slowly draining from you, and are on a quest to gather and maintain a color garden through meeting a series of ladies who are are in control of their connected areas.
The areas are fairly sparse and ... lonely?, as is the atmosphere. Even though graphically it looks like it should be played on a PS2, the main failing (and reason I wouldn't play further into the story) is the ... slow ... walking ... everywhere. I'm not sure what the save game mechanics were, but after dying I was sent back to the starting area and the idea of spending another 15 minutes walking back was too much.
Apparently people rave about the story though. Maybe I should watch a "let's play"...
Shelter
You play as a mother badger with 5 cubs that you must escort through treacherous environments while keeping them well fed.
Cub #1 died in the second area when I didn't realize they all had to stay within the light circle I generated.
Cub #2 died to an eagle swoop
Cub #3 drowned when travelling upstream
Cub #4 eagle again after being forced to run from fire
Mama on last open stretch to the final shelter, leaving cub #5 to start the cycle anew.
Was not a bad game but not that fun. I wasn't emotionally connected to the children the way I thought I would be.












