But that's good - I like souls like, and they learned a lot - level design wasn't tedious, there were logical loop backs, quick boss runbacks. It did suffer a bit from that "old decayed sewers" look at times but overall it was an amazing game.
There is a problem with tuning on a souls-like I think - a boss has to be a brick wall but only for an amount of time, there should be a way to learn and be better. This game gave me the most frustrating fight that I easily spent an hour on, only to find out it was a multiphase boss battle -- and it's one of the few instances I'm ashamed to say where I've turned down the difficulty.
At that point I didn't care about doing it better - I wanted it gone.


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