Tuesday, July 16, 2024

Inscryption

Inscryption is a card/puzzle game that has to battling an unknown entity in a room/purgatory, learning clues as you play to unlock things in the room that enhance your deck to get further.

The mechanics are pretty straightforward and enjoyable as you enhance your deck, but the main part of the gameplay involves working around the ways a boss can cheat (steal your cards, destroy everything, etc).  

What is unfortunate and made me stop playing is that you are not working on a main deck/card/anything -- if you die, you try again.   That's tolerable when you are 5 minutes into a game, but as you progress - the end boss you have to figure out how to cheese is 30-45 minutes deep.




Saturday, July 13, 2024

Birth

Birth is a point-and-click puzzle game that has you trying to amass and assemble bones and flesh into a companion, a "wet warm heart".

The puzzles are very quick and oftentimes simple, like clearing the scales off a fish and assembling the remaining bits into the correct locations, nothing that involved deeper thought like a sliding pane puzzle, they are more about finding missing components by noticing things like loose threads you can pull on.

I would say it is as fun and plays similar to the recent Boxes game, but with 2D animations.




Friday, July 12, 2024

Chorus

Chorus is a space combat game where you play as a super agent turned renegade of "the Prophet" who intends to subjugate the galaxy, sing with the Chorus or are destroyed.  While you play, you're plagued in a Hellblade: Sensua way, as you remember and lament the atrocities you committed as a member of Chorus.

The gameplay is fairly well done for an aerial combat, aim assist is a huge help -- but it does suffer from the same problems every game like this does, losing track of things that go past you.  It doubles down on this problem by having no reverse ability - so when navigating a corridor with obstacles it can be a pain to nose bump your craft back onto the correct path.

The game introduces a symbiotic ship, that you're able to use some meta abilities with - like a short range teleport and a way to drift in space (which one would think would be automatic with no friction ..).  I have no interest in playing more nor watching the remaining as a Let's Play for cutscenes to make it make more sense. 



Thursday, July 11, 2024

Rusty Lake Hotel

Rusty Lake Hotel is a puzzle game set in a secluded hotel where every night you have to gather the ingredients to on the following day make the "perfect" meal of for the guests.

Each of the guests is an animal and every night has you visit one of the rooms and work through a series of puzzles where the hotel guest ends up getting served up as part of the next days meal.  It matters that you do certain things in order though because you need all of the ingredients on a certain day for a "perfect" meal.   Like the Pheasant Lady has to die earlier so that you can collect her red wine and use it on a different day, or there will be an optional puzzle for something like a sprig of Rosemary.

It was about an hour and a half total to finish.  Well done puzzles, nothing too crazy to figure out, and some creative ideas.





Bum Simulator

Bum Simulator is not what I expected (though if I were British I might have been more confused.  I thought it would be a survival homeless simulator ... which would in hindsight be kind of horrible.

Instead you and your shopping cart companion are castoff experiments from an Evilcorp, you are a homeless man who has half a brain and the power to control pigeons, and your companion is a wisecracking shopping cart with googly eyes.  Graphics are basic and repetitive, like an early PS3 - but not to the point of being too distracting.

The world is silly in that way, but follows a lot of the similar premises as GTA and the like -- the main story mission is to help your buddy get his body back and you to get your other half a brain I assume, but the map has an Ubi number of side missions that are "race to this area", "put 5 bodies into this bin", "be rude and avoid police", "shoot targets".  

I would have toughed it to the end for the amusement, but some missions are locked behind upgrades that you are forced to do to your base -- which means you have to collect resources to create smelteries, and collect wood and metal to smelt ingots, and craft metal plates from ingots to upgrade pigeon coops, etc.  It's not a paywall, it's a timewall/grindwall - meanwhile rival gangs come to destroy your stuff so you have to run back and defend your upgrades whenever you are raided.





Tuesday, July 9, 2024

Morbid: The Lords of Ire

Morbid is another souls-like from a small developer that makes me excited for the future.   This had "good" everything; decent environments, decent combat, decent bosses, decent move set for mobs.  It all centers around a few areas each of which has both a main boss and some sort of ancillary "hunt" as well.

As a proof of concept it's great, fund these guys and lets have them make a game.   As a game/story, it was a bit of the same "get the [artfully named creature] in the [location]" with no purpose beyond that.  The additional hunt was given by an odd professor guy looking to fill out his bestiary compendium and looks like a Nickelodeon cartoon caricature of a hunter.

None of the bosses were too problematic, they are somewhat limited on moves in comparison to Elden Ring, so easy to learn.  Balance was good though, I did end a couple of the fights with clutch hits and intense focus.

There was a tribute to reddit face in one of the boss rooms with a bit of a slapstick intro creating a mutant.  😁




Monday, July 8, 2024

Boxes: Lost Fragments

Boxes:Lost Fragments is a puzzle game with a fantastic steampunk feel to the clicks/manipulations you make.  Things open up and transform in a wonderful way that feels like a reward for the click.

Nothing was too difficult to solve, there were numerous puzzles where there was probably an optimal solution but you were able to eventually easily work through like sliding tile puzzles.  On the few occasions I found myself at a loss for what to do, I usually smacked my forehead for not looking closer at one of the legs or something that seemed so obvious in hindsight.

Great simple low stress game, will play their others.




Elden Ring - The Shadow of the Erdtree DLC

Previous DLC for Dark Souls games have added 2 or 3 bosses and a new area, and I wasn't really expecting a whole lot more than that.  What the DLC ended up being was a LONG, perfect escalation to the original game that tied up some loose ends brilliantly.

The game tells the story of Miquella and his attempt to ascend to godhood.  It's hard to judge true motivations when you're speaking of the will of demi-gods, especially one whose magical abilities are to subvert the will of others.

Previously one of the more "hated" in Elden Ring was Mohg, who kidnapped the eternally youthful Miquella and imprisoned his seemingly dead body in a cocoon to attempt to revive with blood magic, but apparently Miquella was manipulating Mohg to give up his own soul and use it as a vessel for Miquella to install his brother Radahn as the god consort.

What's great about it, is that "maybe" that's the story -- environmental storytelling has got to be the cooler ways to reveal a story.  You serve as a video game archaelogist as you guess what transpired to create a battleground scene from the tattered remnants, the fact that one tent has a rival soldiers armor set, or a bunch of unexploded gunpowder helps you come up with a guess and support it by descriptions of the tattered remains you uncover.

10/10 and I can't wait to replay this again.



 



Monday, May 27, 2024

Sir Whoopass

 Sir Whoopass has a lot of attitude, and a sassy companion narrator - it's over the top silly, and full of terrible cut scene animations and flexing machismo.

The game looks and plays like a PS3 game though, cutesy but a button masher mainly with some parkour levels.  The bosses were not interesting, the physics were bad, the jokes were cornball, there is no real draw to play the rest at all.

There is a difference between funny and corny that these developers didn't care to differentiate between.





Sunday, May 26, 2024

First Class Escape 2: Head in the Clouds

First Class Escape 2: Head in the Clouds is the successor to First Class Escape which I had played previously.   Previously I was able to make it through the various train cars solving the puzzles, this time I simply had no patience for it.  The very first room has to finding simple tools to escape with and the hot spots for using a screwdriver seemed maddeningly small.

Opening the door I was presented with a fuse box puzzle that effectively was going to control the way you get into various doors by powering up some systems instead of others.

I lost all interest.  I think these things work best when you have immediate and visceral feedback, like the "Boxes" game, or at least incentive to play outside of the puzzle existing in the universe.




Friday, May 24, 2024

Mortal Shell

Mortal Shell is a love letter to Dark Souls.  You play as a ... fleshy thing.  Think an anatomy poster of a human skeletal system covered in muscles, and you are able to inhabit various "Shells" which are mindless bodies, this is your stat choices - and one of 4 weapons.   In combat, if you take critical damage - you get knocked out of the shell and are super vulnerable, you can jump back into your shell again but you can only get saved from death in this way once.

The ability to turn to stone at any point, made it very friendly to a Dark Souls player -- I didn't have to learn any of the boss fights really.  After I learned to use mechanic well, almost every boss cycle became jump attack, stone, run to safety until recharge despite any abilities they had.  I fought the first boss ten times, every other boss was one or two shot at most.    

Where it probably suffered from most is level design - I'm prone to getting lost, and I've also experienced amazing dungeon level designs.  I like doors that lead back to hub rooms, I like ladders you can kick down, I like opening shortcuts along the way -- the prospect of going through an area carefully and killing everything is fun once, then I want to run past the grunts on the way to something more interesting.  These were long and linear, perhaps intentionally so because you had to replay them in hard mode in order to escape once you killed the baddies in each of the towers and ... extracted their gland.

This is a great game for a small developer.




Wednesday, May 22, 2024

Dead Island 2

Dead Island 2 takes the Dead Island and does ... nothing more with it except a physics update.

Dead Island franchise needs to figure out what they're trying to be -- it feels like they are going for a Saint's Row vibe, but putting in a C- effort.  Shamblers .. lead to Brutes ... lead to Fatties ... lead to Screamers ... lead to Bloated Exploders ... lead to Hunter Seekers ... lead to Cronenberg gigantibeast.  I was being spoonfed zombie baby formula.

Respawning was just stupidly fast too -- they weren't a problem to deal with, but it was annoying to clear the top floor of a house and have the bottom floor respawn.  Let me clear a zone!

The end of the game came abruptly right as I was saying I was going stay behind and look for Nikki who is "the key to it all".   ... a DLC ending?   Are we really setting up for a fricking DLC ending!?

/uninstall




Saturday, May 11, 2024

We Become What We Behold

We Become What We Behold is a quick little game that was ported to Steam by a fan wherein you watch a bunch of minions wander around the screen.   Eventually one of them will have an aberration of some sort (a square head, wear a hat, get angry) - and if you take a picture of what happens, it becomes the new #hashtag behavior and is posted at the center.

#HATS ARE COOL

Lots of people start wearing hats, and the story evolves.

It's an interesting idea, and I would LOVE to see this explored in a way that can stretch things out - but as it stands the game is quite linear, progressing you towards chaos and destruction and therefore rests as an art project.




Saturday, February 3, 2024

The Expanse: A Telltale Series

I LOVED "The Expanse" tv series, so I was pretty jazzed when I saw it was a Telltale series game.  Now that I've played it I can say that as a fan, they did a fantastic job.  You get to play as Drummer, which is brilliant, especially in a game like this where you have to make an immediate and thematically appropriate choice in a limited time window.

As Drummer, I knew exactly who I was an what I stood for.   I was actually shocked when I saw the results of the first episode when people decided not to space the captain who tried to have me killed.  70%!   Buncha innas think they beltalowda!





Saturday, January 6, 2024

STAR WARS Jedi: Survivor™

Jedi:Survivor is the continuation of the Cal Kestis storyline and the sequel to Fallen Order.

If you've read this blog, you'd know I'm a huge Star Wars nerd, I love the (original) canonical universe and therefore I hold it to a high standard.   I was distracted by a few other pursuits when I first tried this and it did not grab me ... but when I went to go write this, I realized I hadn't really given it a fair chance.

Now I have.   It was great, not too embarrassed to say I might have shed a tear even in the drama, there was a "Micah-sized" double-cross that caught me completely unaware, I had chills when Darth Vader stepped around the corner when I was trying to flee the archives.  Well done.

I guess the one complaint I have is with Darth Vader -- and in general all games like this that rely on you struggling hard with combat.  First, it's Darth Frikkin' Vader, the most powerful dark lord next to the Emperor Palpatine -- he should cleave me ruthlessly and dispassionately.  I should fight to barely survive and be thankful if I do.  The terror I felt when seeing Vader was something of my own manufacture -- I parried his shit, I was on the offensive and as I took him down in 25% increments I was given a cutscene were it showed I was really struggling.  I wasn't.  He wins in the end, but in that Bushido 'one second oops your dead' way after I made him a clown.

If you are going to have a boss kick my ass, you should do it in a more cheaty way where it soaks damage or reacts quicker and has a moveset that make me seethe with frustration.   Respect your big bads or you will develop a Superman problem (constantly needing to outdo yourself with the next bigger/tougher thing).




Thursday, January 4, 2024

First Class Escape: The Train of Thought

First Class Escape: The Train of Thought is a puzzle game built that puts you on a train.  Each car has a puzzle that you must solve in order to unlock the door to the next car.

It was well done, there wasn't anything that left me too lost with what to do -- my only complaint would be that I didn't do the math myself.   There were a few puzzles where (for example) pulling one of 4 levers would move one to four different things by varying amounts, and I just felt my way through all those puzzles instead of writing down and planning X number of lever pulls.  Kind of like doing a Rubik's cube, I can solve it when it's close -- and I do a bunch of random stuff in patterns that sort of reliably get me to that "close enough to solve logically" state, like trying to isolate one correct answer and then get a second answer in place while the one answer is isolated, then using those two to figure out where the third needs to be set so that the other two are right.  

This is the first of three that this company has made so far -- and if this is proof-of-concept, I think I am looking forward to the next two.




Tuesday, January 2, 2024

The Exit 8

The Exit 8 is a small indie developer distorted reality game where you are looking to leave an underground passage at exit #8 -- the problem being every time you see an anomaly you need to turn around and go in the opposite direction.

The anomalies can be obvious, like all of the lights turning off - or very subtle, like the man passing you eyeballing you as he goes by, or even occur late in the hallway - and you are given a limited amount of time to assess and run back if necessary.

I ... struggled ... with some of the less obvious ones because you're not told what you missed, you only see that you failed after you turn through the tunnels and realize that you're back at the starting location without the ability to go and assess.  Super frustrating when you get to 7 and feel like you saw nothing ... perhaps it was because I had failed so many times previously that I had seen all the anomalies, but I lucked out at the end of my first playthrough with two rather obvious ones at the end.








RoboCop: Rogue City

Robocop: Rogue City feels like an 80s movie that you are participating in.  That's with the good and the bad of it -- you are Robocop, and you clonk around like a tank, but you also stand toe to toe and deliver some massive cannon blasts from your pistol to a seemingly never ending supply of bad guys.

These are bad guys ripped straight from the 80s, punk bikers with spiked hair and simply "anarchy" on their minds and overly high pitched voices discussing said anarchy.

I was enjoying the story, but it did get a bit long in the narration exploring Murphy's psyche, and I found myself skipping or bypassing all of that.  Plus it falls into the video game tropes of "I'm about to walk into a briefing room where I am the one person who can take on a deadly menace, and you want me to first take a greeting card around to the rest of the office and have them sign it for you because you're too busy?" missions.

The story is fairly predictable, and you get a bit of a denouement at the end where you see where all the people you either helped or harmed ended up getting on with their lives.   I helped everyone except the reporter and the psychologist are still suspicious of androids because I just couldn't bother anymore ...

Worth it for sale price.