The gameplay is fairly well done for an aerial combat, aim assist is a huge help -- but it does suffer from the same problems every game like this does, losing track of things that go past you. It doubles down on this problem by having no reverse ability - so when navigating a corridor with obstacles it can be a pain to nose bump your craft back onto the correct path.
The game introduces a symbiotic ship, that you're able to use some meta abilities with - like a short range teleport and a way to drift in space (which one would think would be automatic with no friction ..). I have no interest in playing more nor watching the remaining as a Let's Play for cutscenes to make it make more sense.
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