Wednesday, June 30, 2021
Beyond: Two Souls
Monday, June 21, 2021
Unheard
The story has layers though, as you progress you realize that one scene is designed to be you, and there is a bit of a Shutter Island wait-a-minute reveal. The game gives you a choice of deciding what was really happening -- there isn't a wrong answer to this puzzle.
Unfortunately what it had going for it was also a big weakness. Having to replay a scene 5-10 times to listen in on different rooms really ups the time cost, but you have to listen to almost everything because of the amount of twists a case might have. I ended up giving up after one where I missed a minor little conversation bit that scrambled up my answers completely.
Thursday, June 17, 2021
SOMA
You start the game as a person volunteering for a brain scan for a medical student project, but immediately upon the scan happening you remove it to a dystopian Bioshock Rapture influenced underwater base and hunted by robot AI.
Here's why that makes sense, and it's kind of brilliant sci-fi to me - the scan becomes the template for human psyche made digital, so in the distant future (the year 2000!) when attempting to reconstitute a human in a cyborg construct, this scan was used as the digital template. THAT version of you would open it's eyes in the far future or wherever it was activated, maybe thousands upon thousands of times as a distinct entity.
Now the game took it one extra level than that mind-fudge; the goal is to launch the ARK, a digital end-life for all of the digital human constructs to live in, because the earth was going to be catastrophically destroyed and this was kind of a last ditch effort to save everyone that went bad. Your reward for doing this is to copy your conciousness into the ARK as well.
But you effectively lose the coin flip. Conciousness doesn't move, it's digital - it's a copy. So you stay. Your digital consciousness, the copy, is on the ARK living out a happy afterlife. Ooof.
Life Is Strange: Episode 1
Tuesday, June 15, 2021
XCOM: Enemy Unknown
It's done well, with simple controls, lots of character and research advancements to keep you in line with the progressively harder alien menace. I played pretty deep into the campaign and could imagine myself playing it in its entirety, but now that I've gotten deep into it - my attachment to the characters I've levelled up in the campaign have made me replay levels, to "tighten up and keep frosty".
I can see why this game was so popular, I wish I had played it when it was the new sexy instead of retro sexy. XCOM 2 feels old at this point even, but I'd definitely be in on #3.
Sunday, June 13, 2021
Braid
The point where I gave up on this was when it started getting to be about execution time. You can speed up your reversal in order to be at a certain point where the scene caught up, and getting that precision correct can be a bit annoying.
You are trying to collect puzzle pieces and assemble what you found like a jigsaw in some hub levels, but I never completed an image to see what it did...
Never Alone - Kisima Innitchuna
Saturday, June 12, 2021
Event[0]
It's a quick episode, but an interesting experience. I ended up with the "bad" ending because I didn't agree with the decisions I was reading the captain make in the log files, and she killed one of her crew -- so at the final decision point, I went against her wishes and destroyed the Singularity Drive.
The UI was a little bit cumbersome as you had to switch between a typing type interface at terminals that were spread throughout the station, and normal navigational keys. All in all a well done experience.
Buddy Simulator 1984
Buddy Simulator 1984 has you befriending a text computer program that slowly grows in power and gets more and more cringy/clingy to the player. Like a primitive War Games computer, he gets bored with the simple games and needs you to allow him to upgrade.
They played around with some glitchiness, but it really needed to go 'dark'. If it had tried eliminating everyone else that tried to be friendly in the game or went well over the top with the super cringy-clinginess, it might have been a big hit - but all it all it was fairly tame. Effectively it built a bad adventure game and whined a lot ...
Friday, June 11, 2021
Sekiro: Shadows Die Twice
Very similar to Dark Souls with the exception that it's not all dodge-dodge-dodge - combat is more reactive, and there is a more directly told story. The bosses were very tough, but it loses out on the "epic" that is Dark Souls bosses based on the theme, nothing really measures up to fighting the Gap Dragon for the first time, the "dragon" you fight was more of a novelty battle than a fight.
Great game though, glad I stuck it through -- feels SO GOOD to beat something that hours before was a brick wall.
Thursday, June 10, 2021
Beyond Blue
It's beautiful and peaceful in the ocean, which I suppose it has to be since there is no real "game" to it. My prepare-yourself gamer attitude that I have developed over the years made me think a shark was going to attack me at any moment, and I did experience a momentary "oh fuuuuu..." when I pod of Orca were swimming my direction, but really this is a sandbox of pure pleasure for a diver I imagine.
You are kept company on your dive with conversations and an evolving story that is really a vehicle to give you more oceanic factoids. Subtle and smart. This was a good one.
Wednesday, June 9, 2021
Styx - Master of Shadows
Styx is a stealth game where you play as a snarky goblin, sneaking around some big castle - stealth killing, hiding bodies, stealing the lewts. Effectively it comes across as a bad Hitman, and I found myself wandering around bored the first level with no enthusiasm to go on.
My feelings were confirmed watching a video trying to excite me more about the game, and unfortunately without that "epic scope of gameplay/story/look/feel" you're looking for in these games, they come across like a bad Zelda, find the purple key to continue garbage.
Tuesday, June 8, 2021
Devour
Well - it seemed like the thing to do.
There were three of us doing this, and I learned that the barbarian of my crew is a bit of a liability when it comes to a game that doesn't give you a big shiny axe. 😁
Pretty fun and great example of an indie title, even if you know she's gonna get you, there is no bracing yourself -- it's a jump out of your seat moment.
Sunday, June 6, 2021
Among The Sleep
You find a creepy bear companion that comes with you through dark "nightmare" landscapes, where the radiator steam sounds like a dragon, but effectively it's an exploration game crawling/climbing/toddling looking for collectibles.
No thanks.