Friday, January 17, 2014

Dead Island: Riptide - In Conclusion

It's over.  I sprinted down the main quest line and got an ending that showed all the people I have met along the way dying in some horrific way.  I assumed this was because I stopped performing their monkey-quests, collecting heirloom postcards and whatnot.  I've since looked on youtube for the good ending, and I'm just going to say "perhaps no one else bothered to do all the quests".  I can't find a good ending...

A friend of mine gifted a phrase that I've tried to take to heart - "Some people look at things as baggage, others look and see luggage."

So what would make a zombie game epic.

You could go the Dead Rising route, make a 'Day of the Dead' shopping mall zombie combo point kill machine kind of game, any number of ways - but I'm talking about the zombie survival game that I want to play.

* It should be hard.  Once these games teach you the mechanic of braining a zombie, it becomes a matter of your personal skill getting better and upgrading your weapons - coupled with getting stupid zombie AI to walk at you in a straight line.  The sweaty hands are gone after that first encounter.  Melee weapons shouldn't last through 50 zombies, swords should get wedged into skulls and stuck in rib cages - being attacked by two should be surrounded.  They should be relentless, and very hard to kill.  Surviving or getting away should be an accomplishment itself, and "killing the horde" - never an option.

* It should make me feel something.  I need to rescue twins, but as we're walking back - notice one of them has a bite mark and have to handle it.  I need to feel connected so strongly to something, that when some other survivor takes it from me - I open the front doors and run through the horde because it's that important.   Quests should be about survival, not about luxury - and you should have some sort of time pressure fear when going out not just of the danger, but of the safety of your precious cargo at base (medical emergencies, starvation, fellow survivor problems, weight of horde on the fence, need to sleep,...).

* It should have no leveling up and be open if enabled to player vs. player abuses.  There is a reward for working together, but a reward (and penalty) for playing the player criminal  .. (DayZ, Rust, etc.)

Build this - and I'll pay your stupid console price.

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