Monday, January 31, 2022

The Swapper

The Swapper is a side scrolling puzzler that uses the gimmick of a "clone gun" where you can clone yourself up to 4 times and even force your consciousness change on to one of the clones in order to navigate through some base or something.

I don't really know the story, there wasn't one that I saw or a purpose to anything I was doing in as far as I played.   

There are advanced mechanics (probably) to the clone process to make to puzzle solving more difficult, like lights where you can't shine your clone gun, or lights where you can transfer your consciousness.  I'm guessing there is some acid bath you'll have to not fall in at some point to.  Wheeee.   Meant in a not-so-whee way. 




Thursday, January 27, 2022

Ancestors: The Humankind Odyssey

I am, in some ways, reluctant to stop playing Ancestors.  It is a well crafted game with a lot of depth and a minor bit of tedium.

It's a beautiful looking game where you play as an early hominid without any sort of tool skills, but as you go through and inspect and overcome your fears, your neurons expand and you are able to do more and more skills - like pass items between your hands and craft rudimentary tools.

The world is full of dangerous animals, which encourages you to use your senses when travelling, with smell/hearing being extra sensory nodes to focus on, with doing so increasing your neural powers, so it's a very organic way of levelling up, by locking these advancements in a family clan line.

The bit of tediousness is that you have to manually groom and mate and pair up and have babies every generation, optimally six which is a lot of cut scenes to obligate you to have to skip before you go explore.

The reason I'm flagging this as "done enough" is that now that I have figured out the world (herbs to heal any ailment) and become deadly with a spear, it's one button quick time event combat - nothing can touch me - and even if I was completely caught off-guard sleeping on the forest floor and a saber-toothed jaguar chomped me hard, I know a berry that I can mash into a salve for that.  That leaves the rest of the game as training neurons to being able to walk upright and not get sick to your stomach when you eat certain mushrooms.



Sunday, January 23, 2022

Oxygen Not Included

Oxygen Not Included is a base building game where you and two companions are marooned on a planet and mine/construct your way to survive.  

It's got a pretty deep advancement tree, but that process takes some learning because you're dealing with a limited amount of growth space (a 2D grid) for your colony.  You run into issues with needing more power, or more cots in what you establish as the sleeping quarters, and no real easy room for expansion without clever planning and envisioning the eventual design, all while working within the randomly generated structure of the planet.

I can see why it's got an "overwhelmingly positive" review on Steam, it's pretty fun.  I think I'll just shelve this one in the play again cabinet, but I need to end the current game.   My world spawn had a lot of water above the starting position, and I've been struggling from the start with that primarily (and everything generally) as I learned.  Wasn't killed ... but it was going to be bleak going forward for the crew.


... well I couldn't resist building again with what I knew and got to what I think is a pretty solid mid-game.  I will need to research a little more what to do to deal with things outside of my initial zone, as everything else is "hot".



Pathologic 2

 Pathologic 2 feels more like an art experiment than a game.  It paints a picture of a town that is hit by hard times and a murder, soon visited by the plague.

The story unfolds via one-time-one-choice-only dialog with townspeople, and I'm guessing the story arc is something you do over again because some of the  responses would make no sense in the context of knowing nothing.

Times are rough, travel is slow, superstition is high and the townsfolk are weird, but it's a brilliant bit of dystopia as you have to pick and choose who you help since you can't help everyone with a perfect depressing soundtrack to go along with.   Like a choir from a psych ward.

I might play it eventually to completion, but it's not much of a "play" and more of a graphic novel.




Tuesday, January 18, 2022

theHunter: Call of the Wild

Every once in a while you can enjoy a game that surprises you into loving it.  theHunter: Call of the Wild is a great game, an extremely realistic and immersive experience and harder than you might imagine to do well.

Running scares animals, sound scares them, smell, predators, other shots, pressure in areas from other animal deaths.   Finding animals is a problem to itself, but then you are also needing to take shots that you are confident enough will be kill shots so you don't have to chase a wounded animal for a mile to end it or leave it lame.

This is probably a game that I will play forever because spending two hours of my time hunting a gigantic plains bison that I end up not getting was still pretty exciting because I know I set up the right hunting blinds and I found where it drinks and it's horns look like a gigantic handlebar moustache.



Tuesday, December 14, 2021

DMC: Devil May Cry

Devil May Cry is a .. reboot? of a franchise that has been around for a while through console evolutions.  I believe they got up to #5 before this current iteration.

You play as Dante, a nephalim (offspring of demon/angel) who is badass in the most obnoxious of ways, jumping through falling debris to pull his pants up and heading room after room to parkour or kill demon entities in Limbo.

It's like 1000 games out there in function, but it's done right on so many levels.   Instead of forcing you to a path, there are many paths -- you could take them all to get all the collectibles, but you really only need to pay attention to the mission directive, so there is a lot you can do if you're into it -- or you could blaze through for the boss fights if that's what you'd prefer.

The boss creatures are hellacious and well done, but the combat in those appears is wayyy too scripted that nothing has taken multiple attempts up to this point.

Shelving because it's "fun" and I had to quote it.



Monday, December 13, 2021

The Yawhg

The Yawhg is a really short "choose your own adventure" type game where you have 6 weeks before the Yawhg comes and destroys your town.   You play multiple adventurers making simple choices throughout the day "You find a ring on the ground do you .. A. Put it on   B. Sell it" but there isn't necessarily a rhyme or reason as to what things necessitate success or failure, it's something you learn through trial and error over time.

My first playthrough I ran all over the place just getting a sample, when the Yawhg came and crushed the town I wasn't able to assist in rebuilding it and eventually got driven underground because my skin developed some scales and I was shunned by society.

My second playthrough (they take all of 5 minutes) I focused primarily on a couple places that gave a decent stat upgrade consistently with a random follow-up decision that didn't devastate their stats.  When it came time to repair the damage after the Yawhg visit - I sent them towards their proper positions.  The person I had doing landscaping repeatedly became a successful builder, the person I had cleaning the alchemy lab became a renowned wizard.

Win!  Simple game concept, but not a lot of reason to keep playing.