Sunday, January 8, 2023

Space Crew

Space Crew has you as commander of a team of astronauts defending the Earth by pressing the attack to the alien Plasmids.  As your characters complete missions, they gain experience/skills in their particular ship role, credits for you to upgrade your ship with and research points which are the games gate to tech advances.

The default mode for this game is super tedious and chaotic as you have to tag every incoming ship or your gunners won't even fire on them.  Thankfully there is a setting to disable that and also one to allow enough crewmembers for someone at every station.  This removed a lot of the tediousness of the game and let me focus on the missions and using the skills of the various stations more effectively.  The additional skills you unlock are fairly overpowered, and technically usable just about every jump.

Not sure I would want to suffer though it the default way...

I am a little bummed that the final mission had me sacrifice all my crew, but I did enjoy seeing the montage of the changes to my boys (and girls!)  (and ... things!)  at the end when they showed the people/outfits as they were at the point of certain significant game missions.  Kind of like watching your little digital babies grow up .. then hyper jump inside an alien queen to overload the warp core killing themselves but saving all of humanity.




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