Wednesday, November 30, 2022

Raft

Raft is a survival game where you are, as the title might suggest, on a raft.

In ocean world, you are harangued by a great white shark and have a hook with which to gather resources.   The shark, while not as deadly as I thought a big fucking shark that is relentlessly chasing you would be, makes up for it with being an always a present danger.   Entering the water means you have to deal with it in some fashion.

The game has you follow a series of map coordinates discovering more of the stories of some of the survivors and collecting bigger/better upgrades for your floating fortress.  The land missions are weak Zelda-esque "gather the parts" or "get the key", and seem like they were thrown in rather than being intentional.  Tacked on parkour and fighting gamification that took away rather than added to the game.  I didn't finish thinking that I wanted to keep playing and build the most epic raft - I ended thinking "I hope this is the last round in this stupid dog fight".

It is a great survival concept and I don't think they should have added buildable tech resources  I would get it if tech were limited in some fashion, like a found ancient artifact, limited charge perhaps late game you could create a bicycle to generate electricity, a solar charger -- it just seems weird to be able to hammer a blender out of barely refined ore and seaweed goo.






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