Tuesday, August 26, 2014

Reus

Reus is a god-game, you play as four giants that have the ability to manipulate the planet and encourage the planet to re-seed itself with people when you awaken.  You do this by terraforming to create biomes and providing food, gradually people move in and become your region-specific ambassador which unlocks further abilities.

The placement of the animals/food/minerals affects the neighboring resources, and the presence of these ambassadors allows for certain upgrades.  For example, blueberries can be transformed into either strawberries or apple trees depending on what you have upgraded - and placing them next to animals might increase the food production in the zone around them.  You are given missions that want you to encourage the growth of a certain amount of food/gold/technology in an area.

Interesting mechanics, that's like saying it has a "great personality" though.  The game is in a word - boring, it was all the pleasure of organizing your school folder.  If you are going to make a god-game, you need to allow the player to have a malevolent pathway as well, or some sort of conflict rather than mission achievements.  Sure, the giants were able to crush villages - but that was really just stripping the land to prepare for some other settlements.

The game could be vastly improved by adding a tyrant giant, maybe even computer controlled that you can battle against with your minions.  ... or prehaps having you play as one giant, trying to make your people the dominant species.

Will not play again ...

No comments:

Post a Comment