Sunday, February 22, 2026

Star Trek Voyager: Across the Unknown

I was pretty jazzed about the idea of this game, making decisions as captain of a Star Fleet vessel and the potential moral compromising you must do when your choices affect the galaxy and your crew being able to get home.

This was an independent developer, so it did not have a lot of depth for the breadth that it covered - you adventure across 12 different sectors for a total of 7 years in a loop of harvesting resources to repair/upgrade your ship while surviving these encounters in an attempt to get home.

Pretty well done, though the game play loop got boring at times - there were good decision loops, oftentimes it's somewhat impulsive to choose the most viable result as far as % success, but you had to weigh each option - because it IS easier to nuke the station and create a black hole, but then ... black hole.



 

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