The Telltale engine works pretty well to help emulate the pressure situations you might face as a captain of a Star Fleet vessel - you're put into critical situations and forced to make snap decisions before a timer expires and chooses for you. Oftentimes there is no clear "right or wrong" as well.
In between is a bit of tediousness that is common to Telltale titles as well, and even a fan of the show will eventually tire of "press 'w' to lift hatch". Towards the end, some of those events felt tedious as I was just looking for the right thing to click.
Great experience.
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