Wednesday, September 1, 2021

Twelve Minutes

 Twelve Minutes is a game that is brilliant in concept but ends up getting a little rough in execution.

You play the last moments of your lives in Sim fashion as a few minutes into the evening a "detective" (Willem DaFoe) breaks into your apartments and kills your wife and possibly you based on your actions.  You are forced to live through these last "twelve minutes" repeatedly, but able to use what you learn in previous episodes as options in future encounters.  

I inadvertently stumbled across a hotspot early on for something important and was able to get to what you might consider a fairly good resolution, only to have it thwarted at the last second because I didn't decide to knife the knocked-out detective.    Twelve Minutes done in sixty-four.

I considered myself done and went to watch videos of what I missed.   But I was considering the object of the game to be saving my wife and myself from the detective.  Apparently it gets super deep as you can investigate the motivation of the detective -- and then super "wait whaa?" as character interactions get a little mixed up (explained I suppose because you are going a bit crazy in the repetition I bet) --- and then super "ok now come on" as you find out you're the cause of everyone's problems.

So I suppose I quite at the right time.  Great idea that might have been taken a bit too far.  A bunch of interesting ways to deal with something and a number of scenarios.  That's the game I want to play.




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