Friday, December 6, 2024

Underground Blossom

Underground Blossom is the next escape room style game by Rusty Lake studios.  

This one has you going from subway stop to subway stop solving escape room-esque type puzzles, each station also represents a significant moment-in-time of a young girl, Laura's life -- infancy, childhood, school, love, loss, etc..   I believe her mother dies tragically and she goes a bit crazy for it, but I might be reading into things somewhat.

The game does a great job in not being overly obtuse with the clues, but I did find myself on occasion trying the old "try every object on every thing" tactic to get past a few things that didn't quite make sense.

A good two hours spent.






Black Myth: Wukong

Black Myth: Wukong was a great game, very much a Soulslike with an Asian flair.

This game actually has a rather large backstory that I won't try to mess up here, but effectively you play as a reincarnation of the Monkey God, fighting your way through various territories to defeat ???? 

There were bosses literally everywhere, but no easy potion resting mechanic and no soul retrieval - but all of these mini-bosses would disappear giving you a clean shot with all of your potions at the main bosses for the levels.   

Fun game ... I didn't finish because I stopped playing for a few weeks and feel like I can't pick up where I was, which was stuck on a super fast/hard boss.




shapez 2

shapez 2 is the successor to shapez, which is the little brother of Satisfactory.   

It is a topdown factory builder for stackable colored shapes that can get more and more complicated.   It's fun, but it's also one of those games that "the next time you play" you would play so much better, because each of the parts tend to add to themselves.

For example, you'll deliver a shape that is a semi-circle on top of a square, but then the next shape you'll have to deliver will have the shapes colored and then swapped, so you have to somehow fit that kind of process into your already established production chain, or rebuild everything.   Your factories in the first playthrough look like spaghetti because of it and are horribly inefficient at times when all the sudden you need 10x a process or resource to happen, "the next time I play" I'll know what the final shape is and/or build in a modular way to make that easy.

But maybe I'll try that when shapez 3 comes out.



Firewatch

 Firewatch is a walking simulator where you play the role of a park ranger in a remote location.  Throughout this you are told the story of your wife who has developed Alzheimer's disease, making choices that define the narrative for why you are here at this remote location instead of staying with her.  This pretty much paints you as a jerk (IMHO), and indeed as I viewed some of the potential outcomes one is that you get overfly flirtatious with the anonymous voice on the radio.

The day involves you following a series of park events that eventually culminate in a fire.  

It did not have the emotional impact I think they were going for, I got annoyed with my guy and bored with the walking around.